Shaders – Microsoft Research

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This topic contains 3 replies, has 3 voices, and was last updated by Profile photo of bobbyt bobbyt 2 years, 7 months ago.

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  • #82013
    Profile photo of bobbyt
    bobbyt
    Participant

    I was playing around with the shaders setting trying to fine tune them for each system (at least the ones that can handle them without sacrificing performance) and I happened to stumble across this:

    http://research.microsoft.com/en-us/um/people/kopf/pixelart/supplementary/multi_comparison.html

    The pages shows comparisons for shaders, be sure to specifically check the “Ours” link at the end of each list of shaders.

    I have to admit their’s looks quite good. Unfortunately I can’t seem to find anything to indicate one can actually obtain this shader, but I figured I would share it none-the-less…

    #82021
    Profile photo of Floob
    Floob
    Member

    Good find. I’ve emailed the project members to see if they could provide that in the format that is usable in RetroArch.

    As a side note this tool may be useful in getting more shaders in a format that RetroArch likes:
    http://themaister.net/glslview/

    RetroPie help guides --> https://goo.gl/Yfy8kj
    Please read this before asking for help --> http://goo.gl/eLErnl

    #82141
    Profile photo of gizmo98
    gizmo98
    Participant

    I don’t believe that the pi is fast enough for this shader. If we get a *.cg file we can give it a try.

    #82157
    Profile photo of bobbyt
    bobbyt
    Participant

    Its my guess that it might rely upon DirectX..

    Perhaps there methodology might lead to improvements in lower end shaders…

    I’m most impressed with what the space invaders became. The new look seems perfect…

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