Shader settings problem

This topic contains 5 replies, has 2 voices, and was last updated by Profile photo of xtrino xtrino 2 years, 5 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #84927
    Profile photo of xtrino
    xtrino
    Participant

    Hi!
    I’m trying to get the shaders to work for nes and some other emulations.
    I’ve edited retroarch.cfg in /opt/retropie/configs/nes/

    # All settings made here will override the global settings for the current emulator core

    video_shader = “/opt/retropie/emulators/RetroArch/shader/stock.glsl”
    video_shader_enable = true
    video_smooth = false
    And it loads the right shader so thats fine.
    But now to the problem.
    How do i set “Shader filter to Linear” like i can do when i’m running the nes emulator?
    Regards
    /Daniel

    #84967
    Profile photo of xtrino
    xtrino
    Participant

    No one knows or have any idea how to fix this? Its the linear/nearest setting.

    #84977
    Profile photo of gizmo98
    gizmo98
    Participant

    video_smooth = shader filter linear!

    #84983
    Profile photo of xtrino
    xtrino
    Participant

    Thanks 🙂 gonna try it out.
    I thought i read somewhere that you shouldn’t have video_smooth on if you were using a filter, that’s why i didn’t enable it.

    #84985
    Profile photo of xtrino
    xtrino
    Participant

    Ok i’ve tested it and it set the standard shader to Linear but i want the standard shader to be Nearest and then the stock.glsl (Shader#0 Filter) to be Linear, do you know how to do that?
    I also tried config_save_on_exit = true but that didn’t save the settings.

    Attachments:
    #84988
    Profile photo of xtrino
    xtrino
    Participant

    Hmm.. it seems like it gives the same effect but i i look in the menu in the nes emulator it says:
    Stock filter Linear
    Shader#0 Filter Don’t care

    But it works as i wanted anyway =)
    Thanks

Viewing 6 posts - 1 through 6 (of 6 total)

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