Serious Sam ?

This topic contains 4 replies, has 4 voices, and was last updated by Profile photo of zerojay zerojay 1 year, 4 months ago.

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #120594
    Profile photo of snakex
    snakex
    Participant

    Hello, I would like to ask if is possible to add “Serious Sam” port in future ?
    Serious Sam’s Serious Engine source code released. :-))

    Thanks. 🙂

    #120601
    Profile photo of herbfargus
    herbfargus
    Member
    #120693
    Profile photo of zerojay
    zerojay
    Participant

    Serious Sam is all OpenGL. If it’s OpenGL 1, we might be able to get by on glshim to make it work, perhaps.

    #120712
    Profile photo of davej
    davej
    Participant

    First of all, they’ve announced they have release the source for the game engine used to create Serious Sam – not that they have released the source to the game itself.

    I had a quick browse of the released code and this is what I found:

    1. It’s the source code only. There are things like level editors included and although there is the source to a program called SeriousSam, it’s not clear whether this is the actual game or just a test app.

    2. It’s doesn’t include the resources associated with the game (3D models, textures, etc.). There is an example set of resources but that is not the game itself. There’s a comment on github about copying the resources from the game reinforcing this.

    3. It’s very much a Windows application. It assumes it’s running on Windows, was compiled using Microsoft development tools and relies on the Windows libraries.

    I’d say the chances of it being ported to work on the Pi are negligible.

    dave j

    #120724
    Profile photo of zerojay
    zerojay
    Participant

    If it’s tied to DirectX, you can forget about it.

Viewing 5 posts - 1 through 5 (of 5 total)

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