Is anyone else getting problems with quake3 on the rpi3? And with mupen64plus
With Quake3 it will often freeze when loading levels (getting as far as ‘awaiting snapshot’ on the level loading screen). Sometimes it will get into a level and then freeze after a few seconds.
I’ve tried the binary and I’ve tried rebuilding from source. I’m using the latest 3.6 retropie and gpu men is set at 320mb.
Mupen64 is similar – goldeneye freezes at the intro, mariokart 64 will sometimes load, sometimes it will hang on loading with a white screen.
This freezing behaviour happens regardless of overclock settings. That is to say, it will still freeze whether I’m using stock rpi3 clock settings or whether I’m overclocking. I have a heatsink on my soc.
I think it’s a memory issue. It turns out that I was actually using only 256mb for the gpu, not 320 as I thought. Bumping it up to 320 allows quake 3 to run. Mario kart and zelda will now run too. Goldeneye still freezes on the intro so perhaps more memory is required. I counted that I have over 20 systems now running in Emulationstation so perhaps that’s why a 256mb and even a 320mb split is not quite enough…
I still have the problem. I also thought it would be something with the resolution. I still have a CRT-TV. Sometimes it worked by changing mupen64plus.cfg, but the next time the error comes again. The mupen64plus.cfg will always be overwritten. Why?