retroarch.cfg button mapping

This topic contains 0 replies, has 1 voice, and was last updated by  heiNey 4 years, 7 months ago.

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    heiNey
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    does anyone have a full list of all the possible inputs for the retroarch.cfg file?

    im trying to map one of the buttons to save/load states to a button, but im not sure what the input_player1_xxxxxx part is supposed to say.

    im pretty sure its possible because i was just pressing random buttons on my keyboard and it was saving/loading my NES games, but i cant figure out the mapping for my controller.  everything else is working except for this.

    this is my mapping for a logitech rumblepad 2:

    input_player1_joypad_index = “0”

    input_player1_a_btn = “2”

    input_player1_b_btn = “1”

    input_player1_x_btn = “3”

    input_player1_y_btn = “0”

    input_player1_l_btn = “4”

    input_player1_r_btn = “5”

    input_player1_l2_btn = “6”

    input_player1_r2_btn = “7”

    input_player1_l3_btn = “10”

    input_player1_r3_btn = “11”

    input_player1_start_btn = “9”

    input_player1_select_btn = “8”

    input_player1_left_axis = “-0”

    input_player1_up_axis = “-1”

    input_player1_right_axis = “+0”

    input_player1_down_axis = “+1”

    input_player1_l_x_plus_btn = “h0right”

    input_player1_l_y_plus_btn = “h0up”

    input_player1_l_x_minus_btn = “h0left”

    input_player1_l_y_minus_btn = “h0down”

    input_player1_r_x_plus_axis = “+2”

    input_player1_r_y_plus_axis = “+3”

    input_player1_r_x_minus_axis = “-2”

    input_player1_r_y_minus_axis = “-3”

    input_enable_hotkey_btn = “8”

    input_exit_emulator_btn = “9”

     

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