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FJGonzalezGuest07/28/2014 at 01:42Post count: 908
Hi, I have an issue with PiSNES that is not a huge deal but I would like to correct it if possible. In my config file for all of my emulators I have Select + L to save a state and Select + R to load a state. In PiSNES it’s the other way around. I have to push Select + R to save and Select + L to load.
Is there any way to configure PiSNES to have it behave like all my other emulators?
I’ve noticed the same thing, thought I was losing my mind. Not sure why it’s reversed. :(
XboxclassicGuest07/29/2014 at 05:08Post count: 908Thats not the only problem with this particular emu there are more serious issues such as game freeze , loss of control , graphics issues and exit
it all seems to be linked somewhere in the RAM coding of the Program itself.
Its like it
s using all memory just to load the emu ( game,control,sound and save states not included)
to see what I mean try
Super Mario All Stars or
Super Mario All Stars + World
Try all games on collection see what happens.
(Dont worry won
t kill Your PI or other software)Not sure if there’s a way config wise to fix this. It seems to be hardcoded in the source that L is load and R is save. The offending lines are in pisnes/unix/unix.cpp lines 915-927
//Check START+R,L for quicksave/quickload. Needs to go here outside of the internal processing if (joy_buttons[0][sfc_joy[QLOAD]] || (joy_buttons[0][sfc_joy[SELECT_1]] && joy_buttons[0][sfc_joy[L_1]] )) { char fname[256]; strcpy(fname, S9xGetFilename (".000")); S9xLoadSnapshot (fname); } if (joy_buttons[0][sfc_joy[QSAVE]] || (joy_buttons[0][sfc_joy[SELECT_1]] && joy_buttons[0][sfc_joy[R_1]] )) { char fname[256]; strcpy(fname, S9xGetFilename (".000")); S9xFreezeGame (fname); } }
If you edit those lines to
//Check START+R,L for quicksave/quickload. Needs to go here outside of the internal processing if (joy_buttons[0][sfc_joy[QLOAD]] || (joy_buttons[0][sfc_joy[SELECT_1]] && joy_buttons[0][sfc_joy[R_1]] )) { char fname[256]; strcpy(fname, S9xGetFilename (".000")); S9xLoadSnapshot (fname); } if (joy_buttons[0][sfc_joy[QSAVE]] || (joy_buttons[0][sfc_joy[SELECT_1]] && joy_buttons[0][sfc_joy[L_1]] )) { char fname[256]; strcpy(fname, S9xGetFilename (".000")); S9xFreezeGame (fname); } }
and then recompile (run the make command in the pisnes folder) that should fix it. You’ll need to have installed pisnes from source (either manually or using the retropi installer) for this to work.
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