PiFBA Controller manual edit help

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This topic contains 4 replies, has 2 voices, and was last updated by  baconfury 2 years, 2 months ago.

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  • #104735

    baconfury
    Participant

    Hi there. I noticed a weird change in my retropie Final burn alpha, namely, it not noticing my controller. I checked and noticed it was using a different emulator than it used to.

    I tried the other, but oddly, games that used to work with it, suddenly don’t now, despite previous retropie finalburns running them fine. So, I decided to try this new emulator PiFBA, and stuff was all compatible with it.

    I read I need to edit my controls with it, but am not sure how to. Can anyone help me with this? It’s the only emu that is giving me controller issues at the moment.

    #104750

    haris1977
    Participant

    The fba emulator needs a fba2x.cfg file placed in ~opt/retropie/emulators/pifba

    This file should be like this

    [Joystick]
    A_1=4 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved (button A)
    B_1=5 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved (button B)
    X_1=6 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved (button X)
    Y_1=7 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved (button Y)
    L_1=10 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved
    R_1=11 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved
    START_1=13 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved
    SELECT_1=12 –> see these values from retroarch.cfg file or MicrosoftX-Box360pad.cfg file or the file where your controller is saved
    #Joystick axis
    JA_LR=0
    JA_UD=1

    #player 2 button configuration
    A_2=4
    B_2=5
    X_2=6
    Y_2=7
    L_2=10
    R_2=11
    START_2=13
    SELECT_2=12
    #Joystick axis
    JA_LR_2=0
    JA_UD_2=1

    (Change the numbers according to your gamepad’s button presses)

    #104776

    baconfury
    Participant

    Now, does the second player thing need to match the joystick one, or is it just left as is? Because so far, I use the 11axis one for the other emu’s, and’s been fine using the simple controller setup config file I make calibrating it.

    #104805

    haris1977
    Participant

    I haven’t used a 2nd player configuration yet, so i have the same doubt as you do

    I think that if you have identical joypads, then you just change the numbers (in p2 config) according to your gamepad’s button presses.

    I dont know what is happening with different ones though..

    #104881

    baconfury
    Participant

    Thank you. So far, this works fine. I put it for player 2, too, so I’ll let you know how that goes.

Viewing 5 posts - 1 through 5 (of 5 total)

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