10/02/2015 at 20:04 #107192
I’m running retropie 3.0 on a raspberry pi 2 in an arcade cabinet setup. I originally had issues with SNES games not loading, but fixed that by downloading the updated emulator from the menu.
Now, I’m having issues with N64 games. Many (like NFL Blitz) load with messed up menus and audio, others load to the opening screen then go to black (like Mario Tennis). I’ve tried updating to the latest emulators, then when the game loaded I pressed a button and switched the n64 emulator to a different one (I beleive n64 emu plus?) but now nfl blitz loads to the open screen and freezes and I have to unplug power to reboot. Also, some have suggested moving the roms from the n64 folder to the N64-mupen64plus folder, but I only have an n64 folder in my roms folder.
I tried downloading the experimental version but I’m having the same experience, although I don’t know if you have to change to the experimental emulator by pressing a key when I load the game–now pressing a key when the game is loading doesn’t seem to bring up the emulator select anymore. Is there a different way to do this on the system? Do I need to select the experimental emulator to load n64 games?
I’ve read that there are issues running n64 on the pi2 but I’ve also seen videos on youtube of people running n64 games flawlessly.
Any help is appreciated.
Nathan10/02/2015 at 20:07 #107193
Also, I should add that when I am booting using the n64mupenplus emulator I noticed it mentions an audio buffer under run error, not sure if it’s related.
Nathan10/03/2015 at 13:30 #107219
there’s 2 main n64 emulators – the default: lr-mupen64plus, is outdated and seems to have many issues. the second: mupen64plus is better for me. are you using that one?
also, mupen64plus has two renderer plugins: rice and gles. the latter is normally the best, but the former can sometimes be better.
finally, n64 emulation is pretty flakey on the pi. some games work nearly perfectly, but others are a mess, or don’t work at all. there might not be a solution for playing some games.
you can check to see if anyone’s tested these games, and what setup to use here: https://docs.google.com/spreadsheets/d/1Wjzbu90l6eCEW1w6ar9NtfyDBQrSPILQL5MbRSpYSzw/edit?usp=sharing10/04/2015 at 01:04 #107235
I have the same problem.
I dont have the mupen folders installed.
I will search the forum a little10/04/2015 at 02:04 #107236
There is only one n64 folder- read the wiki:
There used to be separate folders but now emulators can be switched dynamically with the runcommand menu as mentioned above.10/04/2015 at 02:59 #107237
I added a wiki page to eliminate any confusion:10/05/2015 at 00:02 #107281
Thanks for the info. I’ve tried both emulators as well as the experimental ones. I’m just confused about why some on youtube seem to be able to run many of the games without issues?
Is supporting n64 games something that could be addressed with future software updates or is it a limitation of the hardware?
Nathan10/05/2015 at 00:26 #107285
its a limitation of the hardware. ive never got satisfactory results on my rpi. it takes a lot of tweaking to get things barely functional but it just depends on the game and the settings. i usually just stick with the pc for n64 emulation. some people have also overclocked to get it to work.10/05/2015 at 21:35 #107334
Try the experimental mupen64plus-testing emulator. After installation select experimental emulator at game start. Press x or m and select mupen64plus-testing-rice.
There is “no plugin for all games”. Some games run flawless with rice, some with gles2n64. Gles2n64 is most of the time faster but there are major stability issues with games like zelda OoT. Some games are not playable at all.10/10/2015 at 00:07 #107563
Thanks, I tried that, it works for some of the games! For some games (for example, NFL Blitz) they now open, but it says press start and none of the buttons seems to work to start the game.
Is there a special configuration I need to do in terms of buttons for the n64? According to the wiki,n64 uses retroarch?
I am using the xarcade joystick and buttons, here is my retroarch:
input_player1_a = z
input_player1_b = shift
input_player1_y = ctrl
input_player1_x = alt
input_player1_start = num5
input_player1_select = c
input_player1_l = space
input_player1_r = x
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =
input_player2_a = e
input_player2_b = w
input_player2_y = q
input_player2_x = s
input_player2_start = num6
input_player2_select = ]
input_player2_l = a
input_player2_r = [
input_player2_left = d
input_player2_right = g
input_player2_up = r
input_player2_down = f
Also, I noticed some of the games don’t recognize a 2nd player–for example, mario tennis. Is there anything I can do about that?
Nathan10/10/2015 at 02:33 #107571
mupen64plus-testing is not retroarch, only lr-mupen64plus is (lr = libretro = retroarch)
the control settings you need are located:
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