Currently trying to find the best settings for Banjo Kazooie and after trying the various gfx plugins and resolutions I’ve determined that GlideN64 at the recommended VGA resolution gives the best overall performance. However, the image stretches to fill the entire screen instead of displaying in the proper 4:3 aspect. I’ve tried the following resolutions:
All of those stretch the image and 720p is unplayable anyways since it’s super slow. If I switch to Rice I can run it more smoothly at 1280×720 with the proper aspect, but there’s frequent audio stuttering which doesn’t happen with Glide. Any way to make Glide not stretch the image? Also, does anyone know what the “framebuffer res” setting does?
i think you need to be looking at the glide64.ini (or something like that) file in the /opt/retropie/configs/n64/ folder. i’m not sure of the exact setting you need, as i don’t have mine to hand, but it seems to be adjust_aspect=0.
Thanks for the reply. I checked the location you specified and there was a GlideN64.custom.ini file in there. I checked the contents but everything was related to custom game settings and there was nothing about aspect. In the mupen64plus.cfg file there’s a GlideN64 section which does have an aspect property, however, it’s already set to Force 4:3 which obviously isn’t working. I tried each one of the settings (0-3) but they all produced the same result.
There is no aspect ratio setting for this plugin at the moment. Corn has created an branch with an aspect ratio option. We still use GlideN64 upstream which lags this feature. The only option is to tell your TV “don’t stretch video signal”. Most TVs have options like video format=smart/wide/zoom/normal and so on.
thanks gizmo98 – that makes sense! i wonder if there’s any documentation for what ini commands do/don’t work for the pi? i’d like to try and get glide64 to be my main plugin so it’d be cool to know what i can/can’t do with it.