Music in Emulationstation

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This topic contains 8 replies, has 4 voices, and was last updated by Profile photo of labelwhore labelwhore 1 year, 4 months ago.

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #114573
    Profile photo of mikegold
    mikegold
    Participant

    I know that some builds of Emulationstation have the option to set custom music for every system. It would be nice if we could set at least one song for the whole thing. It may be only cosmetic, but would be an awesome feature ;].

    #114747
    Profile photo of labelwhore
    labelwhore
    Participant

    OMG, please please please somebody add this!

    I wrote music, and would absolutely love to add some original chip tunes to my pi for ES.

    http://www.th3rdwave.com/tracks/
    ^^ my other hobby

    #116009
    Profile photo of labelwhore
    labelwhore
    Participant

    lol, I think I’m gonna be the one to ultimately implement this. I just thought of a solution. It isn’t real pretty, and not nearly as fancy as certain music per system. It involves a bunch of shell scripts, one for each emulator to stop the music once an emulator launches, then start it again once you quit the emulator. It’s gonna take a bit of effort, but should work.

    I’ll need to write some ambient music for this. At first I thought chip tunes, but that’s really not gonna fit, at least mine won’t. I need something less aggressive for menu music. 😉

    http://www.th3rdwave.com/tracks/
    ^^ my other hobby

    #116043
    Profile photo of zigurana
    zigurana
    Participant

    I did have a quick look at how Recalbox implemented this, but I’ll need some more time to get it in ES proper. Whats the rush?

    Send from mobile, please excuse any brevity and typos.

    #116045
    Profile photo of labelwhore
    labelwhore
    Participant

    No rush, it’s just fun to work on this stuff. I’m learning as I go, so if I can implement things others haven’t, then that seems like a great thing to experiment on.

    I was gonna try simply installing Recalbox’s version of ES just to see how things work there. Idk how many changes they’ve made to the standard ES build so it may or may not work.

    http://www.th3rdwave.com/tracks/
    ^^ my other hobby

    #116047
    Profile photo of herbfargus
    herbfargus
    Member

    There are an exorbitant amount of changes on the recalbox build of emulationstation and doesn’t have the integrated controls retropie has. Music would have to be added to retropie’s emulationstation fork if you want it to work with retropie.

    #116048
    Profile photo of zigurana
    zigurana
    Participant

    @ labelwhore: You know what, we could try and make this happen together somehow. I’ve just done some initial ES stuff in the last few months, and would be willing to get you up and running. What do you think?

    Send from mobile, please excuse any brevity and typos.

    #116055
    Profile photo of labelwhore
    labelwhore
    Participant

    Heck yeah, that would be awesome!

    btw the recalbox version of ES, as expected, doesn’t work correctly with retropie. It was worth a shot. 😛

    http://www.th3rdwave.com/tracks/
    ^^ my other hobby

    #116498
    Profile photo of labelwhore
    labelwhore
    Participant

    Since Zigurana’s merge didn’t go so well, I’ve taken an idea and ran with it.

    *please forgive spelling errors, this website eats my letters when I post from home.

    So a little update as to my progress…

    So far, things on my end are going really well. I have a sort of install script that does some of the tedious work for you, like editing all of the emulators.cfg files that need it. I started testing the results of that last night. Out of the emulators I tested, all of the file modifications went flawlessly. Also, once the new emulator options generated by my script are chosen, the music fades in and out as it should when an emulator starts. I saw one emulator that possibly needs a work around, (which I have already done for advmame, with success) and I haven’t tested all of them yet. One each, per system that works with my mod, would meet my requirements.

    Done(ish):
    Playback script that plays startup sound, and starts music playback at boot time
    Fade out and back in when an emulator is started
    Playlist management from emulator menu via shell scripts (customizability oh yeah!)
    Automated playlist and script creation (handy for large music collections)
    Background music for infocom! (I love the bonus that came from doing no work)
    Beautiful theme for pixel themeset (thank you google images!)
    Handwritten gamelist with “gameart” for some of the scripts
    (Somewhat) scripted installation

    To Do:
    Improve Installation script
    complete gamelist xml with “gameart” and include in .zipc
    reate themes for simple and carbon
    add descriptions for themes other than pixel
    testing
    Wiki entry
    Git this thing GitHub lol
    testing
    Module for RetroPie Setup menu
    Possible integration into a new build of Emulation Station
    (^^ Thank Zigurana for looking into that, not me.)
    MORE TESTING!!!
    oh yeah, bug fixing

    Current Known issues:
    1. MPC can control the volume of advmame (and most likely advmess, possibly other emulators). I believe this advmame (and advmess) may be using mpg (or a vaiation of it) for sound. After all, it’s extremely felxible and lightweight, so why not? Because of this I had to do two things, first, I had to run mpg on port 6700. (It might be better to recompile a new version of mpg that defaults to port 6700 for this. I have not looked into doing this.) The other piece of the workaround was that I had to bring the volume level back up to normal after the fadeout script ran when advmame started. So the new command line for advmame looks like this (workaround italicized):
    runcommand > volume fadeout scrpit > normalize mpc volume > launch advmame > volume fadein script

    2. This should be easy to fix, but I just discovered it in testing last night. Over time, if several games are launched and exited, volume will decrease. As a workaround, increase the volume from the radio section in ES, via my scripts. I simply need to fix either my start playback script or the fadeout script. I’m not sure yet which is the culprit.

    3. This is very minor, as using my scripts naturally works around the problem. Vice has a conflict with mpg. MPG must be shut down when starting vice, or you may get no game sound. In my testing, music still played from mpg, vice made an sub-second audible glitch, then gameplay continued without game sound. Choose one of the fade options from the runcommand menu for normal opration with vice emulators.

    I just so happen to have this week off work, and not much to fill it with. I’ll keep the thread in the “Everything Else” forum updated with my progress, as I hit major milestones. I hope to automate the config file editing piece next so that all you have to do is tell my setup script where your music is located and it’ll do the rest.

    Adding Music To RetroPie (A Work in Progress)

    I did the whole thing with shell scripts, which I’ve never written before in my life. Don’t laugh at the code, but feel free to tear it apart and make it better. 😛

    http://www.th3rdwave.com/tracks/
    ^^ my other hobby

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