Viewing 35 posts - 1 through 35 (of 125 total)
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  • gizmo98
    Participant
    Post count: 452

    Mupen64plus-rpi is deprecated. Mupen64plus (https://github.com/ricrpi/mupen64plus) is the successor. If this emulator runs better we should replace the current one.

    petrockblog
    Keymaster
    Post count: 1827

    Good idea! I could add the emulator as soon as someone has tried that one out.

    ribenickel
    Participant
    Post count: 14

    i would like to try but i am new with unix so all this build, make, install… stuff is a little confunsing. So i just write down the my steps please tell me if i do sth wrong:

    $ sudo su //i am lazy
     $ cd /opt/retropie/emulators/
     $ git clone (https://github.com/ricrpi/mupen64plus) //without brackets
     $ cd ./mupen64plus
     $ ./build.sh
     $ make && install ./ 
    

    when i do build.sh it starts but then throws an error 403 while accesing github.com/ricrpi/mupen64plus/info/refs ????

    Did anybody here encounter the same?

    NF3RN0
    Guest
    Post count: 908

    Hello. I can help you out there. All you have to do is cd into the mupen64plus directory and then: sudo ./build.sh

    After that completes then: sudo ./install.sh

    Thats it, make is already in the build and install scripts.

    More info on the emulator progress can be found here:

    NF3RN0
    Guest
    Post count: 908

    Not sure why but it did not let me post the link. Just search for wip mupen64plus-rpi and you will find the topic on the raspberry pi forums.

    NF3RN0
    Guest
    Post count: 908

    In addition, I would like to point out that the newest build of the mupen64plus-rpi works pretty well. I am testing roms ATM and adding them to the compatablilty list, some need configuration to work.

    nemo93
    Participant
    Post count: 51

    Hi NF3RNO,

    here is the link (http://www.raspberrypi.org/forums/viewtopic.php?f=78&t=58395) :) and the link to the Git Repo (HERE).

    Could you please share your config files and perhaps the pre-compiled binaries? Do you know if it’s possible to quit the emulator by pressing a controller button (or a combination)? Finally do you have a compatibility list or some thoughts as I’m curious to know what you meant by “mupen64plus-rpi works pretty well” :)

    Thanks a lot!
    cheers,

    NF3RN0
    Guest
    Post count: 908

    The only way to exit the emulator is by pressing esc on the keyboard. The configs are based on what game you want to play but there is a compatibility list that I am working on. The github is actually here. That is the one you want. The configs are in /root/.config/mupen64plus/mupen64plus.cfg. The gles2n64 video plugin config is in the home directory. The compatibility list is in the wiki of the github here, I am working on what games work with the current setup and trying to debug what I know I can fix with my limited knowledge.

    NF3RN0
    Guest
    Post count: 908

    Links work above but they are small, I should have pointed them out.

    NF3RN0
    Guest
    Post count: 908

    Here is a video that I took today playing Super Mario 64.

    (SUPER MARIO 64 Mupen64plus)

    InsecureSpike
    Participant
    Post count: 571

    wow that looks awesome! are you overclocked at all?

    Sent from my iPhone using Tapatalk

    NF3RN0
    Guest
    Post count: 908

    arm_freq=900
    core_freq=333
    sdram_freq=400
    over_voltage=0
    gpu_mem=128

    sumpy
    Participant
    Post count: 7

    I’ve installed the ricrpi branch of Mupen64plus, and the installation went well. I’ve set up the correct binary path in /etc/emulationstation/es_config, but game ROM’s won’t actually run. I redirected STDOUT and STDERR to a file so I could see what’s happening, and oddly enough I don’t find any errors in the log file. Here is what I get when I launch any N64 ROM:

     __  __                         __   _  _   ____  _             
    |  \/  |_   _ _ __   ___ _ __  / /_ | || | |  _ \| |_   _ ___ 
    | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|  
    | |  | | |_| | |_) |  __/ | | | (_) |__   _|  __/| | |_| \__ \  
    |_|  |_|\__,_| .__/ \___|_| |_|\___/   |_| |_|   |_|\__,_|___/  
                 |_|         http://code.google.com/p/mupen64plus/  
    Mupen64Plus Console User-Interface Version 2.0.0
    
    UI-Console: attached to core library 'Mupen64Plus Core' version 2.0.0
    UI-Console:             Includes support for Dynamic Recompiler.
    Core: Goodname: Super Mario 64 (U) [!]
    Core: Name: SUPER MARIO 64      
    Core: MD5: 20B854B239203BAF6C961B850A4A51A2
    Core: CRC: 635a2bff 8b022326
    Core: Imagetype: .z64 (native)
    Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
    Core: Version: 1444
    Core: Manufacturer: Nintendo
    Core: Country: USA
    UI-Console Status: Cheat codes disabled.
    Video: DEBUG Video-Rice InitConfiguration() 658
    Video: DEBUG Video-Rice set default configuration
    UI-Console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' v2.0.0
    UI-Console: using Audio plugin: 'Mupen64Plus OMX Audio Plugin' v2.0.0
    UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.0.0
    UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.0.0
    Video: DEBUG Video-Rice InitConfiguration() 835
    Video: DEBUG Video-Rice set default configuration
    Input: 2 SDL joysticks were found.
    Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Xbox Gamepad (userspace driver)')
    Input: N64 Controller #2: Using auto-config with SDL joystick 1 ('Xbox Gamepad (userspace driver) #2')
    Input: 2 controller(s) found, 2 plugged in and usable in the emulator
    Input Warning: Couldn't open rumble support for joystick #1
    Input Warning: Couldn't open rumble support for joystick #2
    Input Warning: Couldn't open rumble support for joystick #3
    Input Warning: Couldn't open rumble support for joystick #4
    Input: Mupen64Plus SDL Input Plugin version 2.0.0 initialized.
    Video: Disabled SSE processing.
    Video: Found ROM 'SUPER MARIO 64', CRC ff2b5a632623028b-45
    Video: Initializing OpenGL Device Context.
    Video: Using OpenGL: Broadcom - VideoCore IV HW : OpenGL ES 2.0
    Audio: OMX Audio plugin Initialized. Output Frequency 33600 Hz
    Input Warning: Couldn't open rumble support for joystick #1
    Input Warning: Couldn't open rumble support for joystick #2
    Input Warning: Couldn't open rumble support for joystick #3
    Input Warning: Couldn't open rumble support for joystick #4
    Core: Starting emulation at 2280
    Core: Starting R4300 emulator: Dynamic Recompiler
    Core: Init new dynarec
    Core Status: Stopping emulation.
    Core: R4300 emulator finished.
    Core: Stopping emulation at 3424
    Core Status: Rom closed.

    Note that I see no errors or anything that helps to determine what is failing. Any ideas?

    sumpy
    Participant
    Post count: 7

    I apologize for the long post. Thought it might be helpful to post my mupen64-plus config, located in /home/pi/.config/mupen64plus/mupen64plus.cfg:

    # Mupen64Plus Configuration File
    # This file is automatically read and written by the Mupen64Plus Core library
    
    [Audio-OMX]
    
    # Mupen64Plus OMX Audio Plugin config parameter version number
    Version = 1
    # Frequency which is used if rom doesn't want to change it
    DEFAULT_FREQUENCY = 33600
    # Swaps left and right channels
    SWAP_CHANNELS = False
    # Audio output to go to (0) Analogue jack, (1) HDMI
    OUTPUT_PORT = 1
    # Point OMX to the raw N64 audio data region instead of copying audio into buffer. Overrides SECONDARY_BUFFER_SIZE, DEFAULT_MODE and LATENCY
    NATIVE_MODE = True
    # Number of output samples per Audio callback. This is for hardware buffers.
    BUFFER_SIZE = 2048
    # Audio Output Frequncy mode: 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
    DEFAULT_MODE = 0
    # Desired Latency in ms
    LATENCY = 220
    # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < LATENCY/2
    UNDERRUN_MODE = 0
    
    [Core]
    
    # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
    Version = 1.010000
    # Draw on-screen display if True, otherwise don't draw OSD
    OnScreenDisplay = True
    # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
    R4300Emulator = 2
    # Disable compiled jump commands in dynamic recompiler (should be set to False)
    NoCompiledJump = False
    # Disable 4MB expansion RAM pack. May be necessary for some games
    DisableExtraMem = False
    # Increment the save state slot after each save operation
    AutoStateSlotIncrement = False
    # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
    EnableDebugger = False
    # Save state slot (0-9) to use when saving/loading the emulator state
    CurrentStateSlot = 0
    # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
    ScreenshotPath = "/home/pi/mupen64plus-src-2.0/test"
    # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
    SaveStatePath = ""
    # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
    SaveSRAMPath = ""
    # Path to a directory to search when looking for shared data files
    SharedDataPath = ""
    # Scheduling policy. 0 for Standard (SCHED_OTHER), 1-99 RealTime FIFO policy with Priority of [N]
    Scheduler = 10
    CurrentSaveSlot = 8
    # DMA mode. 0 Original Software method (Endian and Alignment aware), 1 Faster Software, 2 Hardware
    DMA_MODE = 0
    # Delay interrupt after DMA SI read/write
    DelaySI = True
    # Force number of cycles per emulated instruction
    CountPerOp = 0
    
    [CoreEvents]
    
    # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
    Version = 1
    # SDL keysym for stopping the emulator
    Kbd Mapping Stop = 27
    # SDL keysym for switching between fullscreen/windowed modes
    Kbd Mapping Fullscreen = 323
    # SDL keysym for saving the emulator state
    Kbd Mapping Save State = 286
    # SDL keysym for loading the emulator state
    Kbd Mapping Load State = 288
    # SDL keysym for advancing the save state slot
    Kbd Mapping Increment Slot = 0
    # SDL keysym for resetting the emulator
    Kbd Mapping Reset = 290
    # SDL keysym for slowing down the emulator
    Kbd Mapping Speed Down = 291
    # SDL keysym for speeding up the emulator
    Kbd Mapping Speed Up = 292
    # SDL keysym for taking a screenshot
    Kbd Mapping Screenshot = 293
    # SDL keysym for pausing the emulator
    Kbd Mapping Pause = 112
    # SDL keysym for muting/unmuting the sound
    Kbd Mapping Mute = 109
    # SDL keysym for increasing the volume
    Kbd Mapping Increase Volume = 93
    # SDL keysym for decreasing the volume
    Kbd Mapping Decrease Volume = 91
    # SDL keysym for temporarily going really fast
    Kbd Mapping Fast Forward = 102
    # SDL keysym for advancing by one frame when paused
    Kbd Mapping Frame Advance = 47
    # SDL keysym for pressing the game shark button
    Kbd Mapping Gameshark = 103
    # Joystick event string for stopping the emulator
    Joy Mapping Stop = ""
    # Joystick event string for switching between fullscreen/windowed modes
    Joy Mapping Fullscreen = ""
    # Joystick event string for saving the emulator state
    Joy Mapping Save State = ""
    # Joystick event string for loading the emulator state
    Joy Mapping Load State = ""
    # Joystick event string for advancing the save state slot
    Joy Mapping Increment Slot = ""
    # Joystick event string for taking a screenshot
    Joy Mapping Screenshot = ""
    # Joystick event string for pausing the emulator
    Joy Mapping Pause = ""
    # Joystick event string for muting/unmuting the sound
    Joy Mapping Mute = ""
    # Joystick event string for increasing the volume
    Joy Mapping Increase Volume = ""
    # Joystick event string for decreasing the volume
    Joy Mapping Decrease Volume = ""
    # Joystick event string for fast-forward
    Joy Mapping Fast Forward = ""
    # Joystick event string for pressing the game shark button
    Joy Mapping Gameshark = ""
    
    [Input-SDL-Control1]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 0
    # SDL joystick name (or Keyboard)
    name = "Xbox Gamepad (userspace driver)"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = "hat(0 Right)"
    DPad L = "hat(0 Left)"
    DPad D = "hat(0 Down)"
    DPad U = "hat(0 Up)"
    Start = "button(7)"
    Z Trig = "axis(2+)"
    B Button = "button(2)"
    A Button = "button(0)"
    C Button R = "axis(4+)"
    C Button L = "axis(4-) button(3)"
    C Button D = "axis(3+) button(1)"
    C Button U = "axis(3-)"
    R Trig = "button(5) axis(2-)"
    L Trig = "button(4)"
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = "axis(0-,0+)"
    Y Axis = "axis(1-,1+)"
    
    [Input-SDL-Control2]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 1
    # SDL joystick name (or Keyboard)
    name = "Xbox Gamepad (userspace driver) #2"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = "hat(0 Right)"
    DPad L = "hat(0 Left)"
    DPad D = "hat(0 Down)"
    DPad U = "hat(0 Up)"
    Start = "button(7)"
    Z Trig = "axis(2+)"
    B Button = "button(2)"
    A Button = "button(0)"
    C Button R = "axis(4+)"
    C Button L = "axis(4-) button(3)"
    C Button D = "axis(3+) button(1)"
    C Button U = "axis(3-)"
    R Trig = "button(5) axis(2-)"
    L Trig = "button(4)"
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = "axis(0-,0+)"
    Y Axis = "axis(1-,1+)"
    
    [Input-SDL-Control3]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    name = ""
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = False
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = ""
    Z Trig = ""
    B Button = ""
    A Button = ""
    C Button R = ""
    C Button L = ""
    C Button D = ""
    C Button U = ""
    R Trig = ""
    L Trig = ""
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = ""
    Y Axis = ""
    
    [Input-SDL-Control4]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    name = ""
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = False
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = ""
    Z Trig = ""
    B Button = ""
    A Button = ""
    C Button R = ""
    C Button L = ""
    C Button D = ""
    C Button U = ""
    R Trig = ""
    L Trig = ""
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = ""
    Y Axis = ""
    
    [UI-Console]
    
    # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
    Version = 1
    # Directory in which to search for plugins
    PluginDir = "./"
    # Filename of video plugin
    VideoPlugin = "mupen64plus-video-rice.so"
    # Filename of audio plugin
    AudioPlugin = "mupen64plus-audio-omx.so"
    # Filename of input plugin
    InputPlugin = "mupen64plus-input-sdl.so"
    # Filename of RSP plugin
    RspPlugin = "mupen64plus-rsp-hle.so"
    
    [Video-General]
    
    # Use fullscreen mode if True, or windowed mode if False
    Fullscreen = False
    # Width of output window or fullscreen width
    ScreenWidth = 640
    # Height of output window or fullscreen height
    ScreenHeight = 480
    # If true, activate the SDL_GL_SWAP_CONTROL attribute
    VerticalSync = False
    
    [Video-Rice]
    
    # Frame Buffer Emulation (0=ROM default, 1=disable)
    FrameBufferSetting = 0
    # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
    FrameBufferWriteBackControl = 0
    # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
    RenderToTexture = 0
    # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
    ScreenUpdateSetting = 6
    # Force to use normal alpha blender
    NormalAlphaBlender = False
    # Use a faster algorithm to speed up texture loading and CRC computation
    FastTextureLoading = False
    # Use different texture coordinate clamping code
    AccurateTextureMapping = True
    # Force emulated frame buffers to be in N64 native resolution
    InN64Resolution = False
    # Try to reduce Video RAM usage (should never be used)
    SaveVRAM = False
    # Enable this option to have better render-to-texture quality
    DoubleSizeForSmallTxtrBuf = False
    # Force to use normal color combiner
    DefaultCombinerDisable = False
    # Enable game-specific settings from INI file
    EnableHacks = True
    # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
    WinFrameMode = False
    # N64 Texture Memory Full Emulation (may fix some games, may break others)
    FullTMEMEmulation = False
    # Enable vertex clipper for fog operations
    OpenGLVertexClipper = False
    # Enable/Disable SSE optimizations for capable CPUs
    EnableSSE = False
    # Use GPU vertex shader
    EnableVertexShader = True
    # If this option is enabled, the plugin will skip every other frame
    SkipFrame = True
    # If enabled, texture enhancement will be done only for TxtRect ucode
    TexRectOnly = False
    # If enabled, texture enhancement will be done only for textures width+height<=128
    SmallTextureOnly = False
    # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
    LoadHiResCRCOnly = True
    # Enable hi-resolution texture file loading
    LoadHiResTextures = False
    # Enable texture dumping
    DumpTexturesToFiles = False
    # Display On-screen FPS
    ShowFPS = True
    # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
    Mipmapping = 0
    # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
    FogMethod = 0
    # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
    ForceTextureFilter = 1
    # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
    TextureEnhancement = 0
    # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
    TextureEnhancementControl = 0
    # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
    TextureQuality = 0
    # Z-buffer depth (only 16 or 32)
    OpenGLDepthBufferSetting = 32
    # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
    MultiSampling = 0
    # Color bit depth for rendering window (0=32 bits, 1=16 bits)
    ColorQuality = 0
    # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
    OpenGLRenderSetting = 0
    # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
    AnisotropicFiltering = 0
    # If this option is enabled, the plugin will only draw every other screen update
    SkipScreenUpdate = False
    
    sumpy
    Participant
    Post count: 7

    It seems to work if you run mupen64plus from the command line. It just won’t start from EmulationStation. No idea why … still tinkering.

    NF3RN0
    Guest
    Post count: 908

    Have you seen(this post) on the raspberry pi forums? If you find a solution let me know, there seems to be a few people with this problem. I personally do not have emulation station ATM on my pi.

    deaftolight
    Participant
    Post count: 42

    Just wanted to give this a bump. I’ve been trying to figure this out all day.

    mlegower
    Guest
    Post count: 908

    Me too. This is maddening.

    sumpy
    Participant
    Post count: 7

    I never did get it to work from EmulationStation. I finally just gave up. :-(

    mlegower
    Guest
    Post count: 908

    This is the command in emulation station that starts mupen64 and generates the seg fault.
    /opt/retropie/supplementary/runcommand/runcommand.sh 1 "cd /opt/retropie/emulators/mupen64plus-rpi/test/ && ./mupen64plus %ROM%"

    I don’t see anything immediately wrong with it (for instance, the path exists on my system and there is a file called mupen64plus there), but I’m not an expert. I do notice that none of the other commands in the es_systems.cfg file perform a cd first and THEN a separate run command. Maybe that is the source of the error?

    InsecureSpike
    Participant
    Post count: 571

    also, in the 1.- series of retropie, the mupen64plus needed no runcommand.sh! have a look at a back up if you have one,

    gizmo98
    Participant
    Post count: 452

    Please update retropie-setup and reinstall mupen64plus & emulationstation.

    mlegower
    Guest
    Post count: 908

    Please update retropie-setup and reinstall mupen64plus & emulationstation.

    Can you indicate precisely how to do that?

    gizmo98
    Participant
    Post count: 452

    Press “F4” and type:

    cd RetroPie-Setup
    sudo git pull
    sudo ./retropie_setup.sh

    select “source based installation”
    select mupen64 and emulationstation
    build and install

    mlegower
    Guest
    Post count: 908

    Thanks so much!

    mlegower
    Guest
    Post count: 908

    Trying a source based installation of mupen64 now, but it seems to be hanging on something. Last line logged is:
    LD mupen64plus-video-rice.so
    and it has been stuck there for at least an hour. Is that normal?

    gizmo98
    Participant
    Post count: 452

    Mupen64plus takes approx. 1-2 hours
    Emulationstation 30-45 min.

    How much space is left on your sd card? mupen64plus needs 750MB memory for compilation. The pi has only 512MB ram. So the swap file is resized at runtime from 99MB to 512MB. If there is not enough space we cannot resize the swapfile.

    mlegower
    Guest
    Post count: 908

    It’s an 8 GB card and all that is on it is the RetroPie image and maybe 50 MB of roms. There should be plenty of space for a swapfile.

    viralriver
    Participant
    Post count: 4

    I managed to open a z64 rom running the following command:

    mupen64plus /home/pi/RetroPie/roms/n64/poke.z64

    (it’s Pokémon Stadium)

    mupen plagued the terminal with audio errors and then I heard “Pika!” and the rom started playing. Some audio files were missing, a lot of the graphics were missing, and wow I have never seen something so slow, it’s pretty much unplayable. Also, as it’s not through ES, my gamepad wasn’t mapped so couldn’t do anything – anyone know how to fix this? If not, is there any news on ES using a ‘better’ 64 emu?

    mlegower
    Guest
    Post count: 908

    I will try to install mupen64 & ES from source on a fresh image of RetroPie tonight. I’m also going to temporarily make the memory split 16MB, just in case memory was the problem (I think I had it at 256 before). I’ll report back on the results.

    mlegower
    Guest
    Post count: 908

    Tried to install from source last night. Finished, but said mupen64plus could not install, see debug.log. I don’t know where to find debug.log, so I don’t know why it failed. Any suggestions?

    gizmo98
    Participant
    Post count: 452

    Mupen64plus is slow at the moment. In my opinion the only playable game is mario64 and the PI will never be fast enough to emulate n64 games at full speed.
    zelda ocarina of time –> too slow, graphic corruption
    paper mario –> slow, hangs

    brooksyx
    Participant
    Post count: 81

    [quote=24671]Mupen64plus is slow at the moment. In my opinion the only playable game is mario64 and the PI will never be fast enough to emulate n64 games at full speed.
    zelda ocarina of time –> too slow, graphic corruption
    paper mario –> slow, hangs

    [/quote]

    True but I would be more than happy to be able to play just a few of the great games.

    Mario 64, Mario Kart, and similar games would be awesome. Shoot I would be so happy with just the two.

    ramchip
    Participant
    Post count: 19

    @Gizmo98
    I am trying to do

    select “source based installation”
    select mupen64 and emulationstation
    build and install

    But I do not see mupen64 after doing a git pull in the directory. Am I missing something?

    ramchip
    Participant
    Post count: 19

    After doing an install from retropie-setup (had to go into unstable packages to install BTW and did not have to reinstall emulationstation, I now have a working version of N64! Even he controller was mapped! The only thing I am missing is closing the down the emulator with the button combo. Is there an easy way to set that up? Thanks for EVERYONE’S hard work on retro-pie!! It took a few weeks of tinkering but I have picked up on alot!

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