MegaDrive Retropie 3.4

This topic contains 8 replies, has 4 voices, and was last updated by Profile photo of Floob Floob 1 year, 11 months ago.

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #102159
    Profile photo of muffy
    muffy
    Participant

    Hi,
    i have a new installed version of retropie 3.4, but Megadrive won’t work for me.

    lr-genesis-plus-gx:

    RetroArch: rarch_log_libretro: [libretro INFO] :: Frontend supports RGB565 - will use that instead of XRGB1555.
    RetroArch [WARN] :: load_content_need_fullpath :: Tried extracting to extraction directory, but extraction directory was not set or found. Setting extraction directory to directory derived by basename...
    RetroArch [ERROR] :: load_content_need_fullpath :: Could not read content file "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD".
    RetroArch [WARN] :: resolve_extensions :: [GL]: GLES implementation does not have BGRA8888 extension.
    32-bit path will require conversion.
    RetroArch [WARN] :: gl_glsl_init :: [GL]: Stock GLSL shaders will be used.
    /opt/retropie/supplementary/runcommand/runcommand.sh: line 671:  5018 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-genesis-plus-gx/genesis_plus_gx_libretro.so --config /opt/retropie/configs/megadrive/retroarch.cfg "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD" --appendconfig /tmp/retroarch.cfg
    

    lr-picodrive:

    
    RetroArch [WARN] :: load_content_need_fullpath :: Tried extracting to extraction directory, but extraction directory was not set or found. Setting extraction directory to directory derived by basename...
    RetroArch [ERROR] :: load_content_need_fullpath :: Could not read content file "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD".
    RetroArch [WARN] :: init_video_pixel_converter :: 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
    RetroArch [WARN] :: resolve_extensions :: [GL]: GLES implementation does not have BGRA8888 extension.
    32-bit path will require conversion.
    RetroArch [WARN] :: gl_glsl_init :: [GL]: Stock GLSL shaders will be used.
    /opt/retropie/supplementary/runcommand/runcommand.sh: line 671:  5371 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-picodrive/picodrive_libretro.so --config /opt/retropie/configs/megadrive/retroarch.cfg "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD" --appendconfig /tmp/retroarch.cfg
    

    dgen:
    blackscreen and freeze

    #102167
    Profile photo of dudleydes
    dudleydes
    Participant

    Can you try renaming your rom without the #? To Jurassic Park.SMD, maybe. I renamed one of my roms to Batman # SMD.smd and picodrive wouldn’t load it.

    #102174
    Profile photo of muffy
    muffy
    Participant

    I renamed it to Jurassic Park.SMD and it works !

    So how can i solve my problem? my MegaDrive DB is huge and i worked on the xml file manually for weeks. Changing every file is no option for me.

    On Retropie 2.6 it works with Jurassic Park # SMD.SMD.

    #102176
    Profile photo of muffy
    muffy
    Participant

    Btw i have the exactly problem with Sega 32x.

    #102177
    Profile photo of dudleydes
    dudleydes
    Participant

    You could try running a bash script to rename the roms. I don’t know how to do that myself but try google (http://bfy.tw/rVb)

    Regards the gamelist.xml files, the simplest solution may be to insert your SD card into your desktop and use the search and replace function on a text editor.

    Either way, make sure you back up your romset and gamelist.xml before you start. It may also be worthwhile trying your bash script on a subset of roms.

    #102182
    Profile photo of petrockblog
    petrockblog
    Keymaster

    from terminal

    
    cd [roms folder]
    rename -n "s/#//g" *
    

    remove -n to actually do the renaming.

    #102215
    Profile photo of muffy
    muffy
    Participant

    rename -n "s/#//g" *

    Can you please explain me this syntax? Just for a better understanding.

    #102776
    Profile photo of muffy
    muffy
    Participant

    if i do this:
    rename -n "s/#//g" *
    all files are renamed like this:
    Zool # SMD.SMD renamed as Zool SMD.SMD

    but if i switch the directory and come back, all files are named like before “Zool # SMD.SMD”.
    So the new names are not saved.

    #102777
    Profile photo of Floob
    Floob
    Member

    rename -n "s/#//g" *

    Can you please explain me this syntax? Just for a better understanding.

    The -n part means “take no action” so it just shows what would happen.
    When you want to run it, remove the -n option as buzz says.

    The “s/#//g” part means
    “substitute occurrences of the hash symbol with nothing, and the g means do this for every occurrence of the hash, so do it globally”

    The * just means check all files.

    RetroPie help guides --> https://goo.gl/Yfy8kj
    Please read this before asking for help --> http://goo.gl/eLErnl

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