Give names to savesate snes to recognize them

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This topic contains 3 replies, has 2 voices, and was last updated by  Floob 2 years, 11 months ago.

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  • #88191

    ridle
    Participant

    Is it possible to give names to my save slots for the snes?

    This would make it realy easy to remember the different games i save.

    Please advice.

    Greetings

    #88209

    Floob
    Member

    By default the save games will use the name of the rom.

    RetroPie help guides --> https://goo.gl/Yfy8kj
    Please read this before asking for help --> http://goo.gl/eLErnl

    #88266

    ridle
    Participant

    No what i mean is the save state #0 or #1, i never know which slot has an other save state from an other game.

    #88367

    Floob
    Member

    I’m not too sure what you mean – every game will have its own name, so you can have multiple save states of each game. They wont overwrite eachother. These are the relevant lines

    # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
    # When slot is != 0, path will be $path%d, where %d is slot number.
    # input_state_slot_increase = f7
    # input_state_slot_decrease = f6
    
    # When saving a savestate, save state index is automatically increased before
    # it is saved.
    # Also, when loading content, the index will be set to the highest existing index.
    # There is no upper bound on the index.
    # savestate_auto_index = false

    RetroPie help guides --> https://goo.gl/Yfy8kj
    Please read this before asking for help --> http://goo.gl/eLErnl

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