FP Alpha buttons Streetfighter Vs the rest of the games

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This topic contains 1 reply, has 2 voices, and was last updated by Profile photo of leiptrstormr leiptrstormr 1 year, 11 months ago.

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  • #101150
    Profile photo of elpepe
    elpepe
    Participant

    I’m having some trouble getting the buttons to behave correctly.
    I’m doing a bartop running RetroPie 2.6 on a Raspberry 2 and fba-libretro is my emulator of choice.
    Using a cheap Ebay Chinese arcade button encoder, which is instantly recognized.
    The bartop has a classic 6-button Streetfighter 2 layout.
    The are 3 more buttons: #7 is P1 start, #8 is coin and #9 is P2 start.

    Everything works like it should, most arcade games use 2/3 buttons and they are mapped to 1, 2 and 3.

    Everything but the Streetfighter games… normally the top 3 buttons are used to punch in SF, the lower 3 buttons are used to kick.
    In my current setup they are a mess.
    I can’t just simply rewire the buttons to match the SF games as that would mess up he button assignment for the rest of the games.
    Any help would be greatly appreciated getting the buttons right for ervery game.

    #101460
    Profile photo of leiptrstormr
    leiptrstormr
    Participant

    I’m having a similar issue with Street Fighter and Darkstalker buttons in FBA. A, B, and X are punch buttons and Y, LT, and LB are kick. This is an issue on the Hori EX2 because the LB and RB buttons are at the top with Start and Select (back). I tried changing RT and LB numbers, but it doesn’t fix anything. These are my global retroarch.cfg inputs

    Edit: I guess I should also mention this is with RPi2 V3 beta4 image

    input_device = “Hori Fighting Stick EX2”
    input_vender_id = 3853
    input_product_id = 13
    input_driver = “udev”
    input_player1_joypad_index = 0
    input_player1_b_btn = 1
    input_player1_a_btn = 0
    input_player1_y_btn = 3
    input_player1_x_btn = 2
    input_player1_l_btn = 4
    input_player1_r_btn = 5
    input_player1_l2_btn = 6
    input_player1_r2_btn = 7
    input_player1_start_btn = 9
    input_player1_select_btn = 8
    input_player1_up_btn = h0up
    input_player1_down_btn = h0down
    input_player1_left_btn = h0left
    input_player1_right_btn = h0right
    input_enable_hotkey_btn = 8
    input_exit_emulator_btn = 9
    input_save_state_btn = 5

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