Try to get a game CD image in cue/bin or ISO format. I’ve never seen PSX games in multiple bin format. Like somebody else already said: they’re probable multiple CD tracks (audio?).
I compress my PSX games with Pocketiso (see for instance: http://www.fpsece.net/forum2/viewtopic.php?t=65). My personal “help file” on pocketiso is:
| HowTo PocketISO |
– PocketISO opens BIN or ISO files.
– Probably the socalled ‘XA streams’ are Playstation audio… (music?).
The “rip” and “10%” options
– The option “rip” in Pocketiso means that the selected media (XA or video stream) will be dumped (i.e. *not* included in the compressed image).
– The option “10%” probably means that 10% of the video (or XA audio) stream will be kept in the compressed image so the game won’t crash on the missing stream.
– “Rip Audio/XA to mp3” means that they will be kept but compressed to mp3. This is not compatible w/ the FPSe emulator for Android. You wil not hear music.
– Ripping (i.e. throwing away) the XA (audio) and the video saves the most space of course.
– The option ‘smallest video source’ might select the smallest video source from multiple video streams?
– gamename.bin.Z (w/ the associated small *.bin.Z.table file) means that XA audio is still present.
– gamename.bin.ZNX (w/ the associated small *.bin.ZNX.table file) means that XA music is ripped (i.e. thrown away: No Xa).
– Even keeping the XA audio (compressed to mp3 or not) will not make the in-gmame music play (?!). This leads to stuttering sound and weird crackling. In “Jedi Power Battles” this crackling is gone if, in the game itself, the music is set to ‘OFF’! Maybe it misses CD audio? When the XA is kept some music can be heard though (for instance during the choosing of the character to play with).
– Playing the uncompressed orig. BIN in FPSe on Android is the only way to hear the in-game background music.
– Do not convert a bin/cue to iso w/ bchunk (binchunk for Linux). Pocketiso will not recognize the iso properly then.
Until today I’d never heard of psx2psp to compress PSX games, @nemo93: thanks for the info.