Reply To: Keyboard numbers don't work in Doom

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this is taken directly from the default retroarch.cfg

input_player1_a = x
input_player1_b = z
input_player1_y = a
input_player1_x = s
input_player1_start = enter
input_player1_select = rshift
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
input_player1_l2 =
input_player1_r2 =
input_player1_l3 =
input_player1_r3 =

l2 and r2 are the next/ previous weapon buttons for override syntax you may have to put the button in quotations like input_player1_l2 = "1"

You can also check out floobs video for core input remapping options

It looks like they only have controller hooks for next and previous weapon so I don’t think its possible to use the numbers as one gun per number selector.

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