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  • epe9686518
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    Post count: 104

    Hi, ran into a weird problem after upgrading from 2.6 to the latest version of 3.0. I am using a wireless Xbox 360 controller, and everything works fine with it in all of the emulators other than advmame and pifba. In 2.6, both my joysticks and dpad worked great in both of those emus. Now after upgrading, my dpad works fine in other emulators, but does not map at all in advmame, just the joysticks, and in pifba the joysticks again work fine but still no dpad support. I even copied my cfg for pifba from 2.6 over to 3.0 and still no dice. Also my hotkey and exit button no longer work for pifba, and I have to use the start + select buttons to exit the emu. Any help would be fantastic, because I have tried everything and don’t have a clue where to go next with this. Here is a copy of my fba2x.cfg.

    [Joystick]
    # Get codes from “jstest /dev/input/js0”
    # from package “joystick”
    HOTKEY=9
    QUIT=10
    SDLID_1=-1
    A_1=2
    B_1=1
    X_1=0
    Y_1=3
    L_1=4
    R_1=5
    START_1=7
    SELECT_1=6
    LEFT_1=11
    RIGHT_1=12
    UP_1=13
    DOWN_1=14
    #Joystick axis
    JA_LR_1=0
    JA_UD_1=1
    #player 2 button configuration
    SDLID_2=-1
    A_2=2
    B_2=1
    X_2=0
    Y_2=3
    L_2=4
    R_2=5
    START_2=7
    SELECT_2=6
    LEFT_2=11
    RIGHT_2=12
    UP_2=13
    DOWN_2=14
    #Joystick axis
    JA_LR_2=0
    JA_UD_2=1
    #player 3 button configuration
    SDLID_3=-1
    A_3=2
    B_3=1
    X_3=0
    Y_3=3
    L_3=4
    R_3=5
    START_3=7
    SELECT_3=6
    LEFT_3=11
    RIGHT_3=12
    UP_3=13
    DOWN_3=14
    #Joystick axis
    JA_LR_3=0
    JA_UD_3=1
    #player 4 button configuration
    SDLID_4=-1
    A_4=2
    B_4=1
    X_4=0
    Y_4=3
    L_4=4
    R_4=5
    START_4=7
    SELECT_4=6
    LEFT_4=11
    RIGHT_4=12
    UP_4=13
    DOWN_4=14
    #Joystick axis
    JA_LR_4=0
    JA_UD_4=1

    [Graphics]
    DisplaySmoothStretch=1
    # Display Effect: 0 none, 1 scanlines
    DisplayEffect=0
    DisplayBorder=0
    MaintainAspectRatio=0
    RotateScreen=0

    [Sound]

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