WIIMOTE as lightgun RPi3

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This topic contains 4 replies, has 3 voices, and was last updated by Profile photo of dbdr dbdr 11 months, 3 weeks ago.

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #119348
    Profile photo of maughanorama
    maughanorama
    Participant

    im going to make a standup arcade cab with 2 sticks and 16 buttons
    is it worth me trying to get the wiimotes ir working as lightguns? if it is i will add the ir leds to the cab (AKA sensor bar).
    im not fussed about the accelerometer axis or the d pad just the ir and buttons.

    my questions are

    will retropie have the BT modules installed so the wiimote actually pairs with retropie and do we know if possible to get the IR working ?
    only my boy loves house of dead 🙂
    Cheers

    #119357
    Profile photo of herbfargus
    herbfargus
    Moderator

    Not saying it can’t be done, but I haven’t seen anybody do it.

    It’s likely it would require recoding of the emulator to utilise that functionality of the wiimotes.

    #119360
    Profile photo of maughanorama
    maughanorama
    Participant

    oh i thought it would use it kinder like a mouse would work on the shooters recording the screen then trying to process the hit counter might be outa my league 🙂

    #120501
    Profile photo of maughanorama
    maughanorama
    Participant

    wonder if this could be made to work on linux

    http://forum.arcadecontrols.com/index.php/topic,89378.0.html

    theres also this
    http://blog.novaslp.net/post/97113634233/wiimotes-as-lightguns-in-mame-on-linux

    but requires X ….
    ill defo be trying to get this working. if i get any joy i will post a howto

    #122422
    Profile photo of dbdr
    dbdr
    Participant

    I’m making an arcade cabinet too, and I’d like so much to use a Wiimote (IR pointer) as a lightgun… or event 2 wiimotes !

    Please help !

    • This reply was modified 11 months, 3 weeks ago by Profile photo of dbdr dbdr.
Viewing 5 posts - 1 through 5 (of 5 total)

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