RetroArch N64 not taking joypad input – retroarch.cfg needs tweaking?

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This topic contains 4 replies, has 3 voices, and was last updated by Profile photo of RetroMarine RetroMarine 2 years, 1 month ago.

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #88839
    Profile photo of badviper
    badviper
    Participant

    I’m using the RetroLink N64 USB, RetroPie 2.6, and RPi2. Loading N64 games through RetroArch renders the joypad usesless, I can only control the game with the keyboard. I’ve tested the joypad and it works loading the game through MupenPlus. RetroArch successfully takes the input when playing SNES or GBA games, so this seems strange. Any thoughts? Anyone run into this?

    #88841
    Profile photo of badviper
    badviper
    Participant

    Okay, I have some more info that might be able to help find the solution, I dug around in /opt/retropie/configs/n64/ and found InputAutoCfg.ini. In that file is the joypad mappings for the usb controller. I also noticied that when I plug in the controller it does not say it is configured at the bottom, only that it is plugged in. I’m guessing that means that retroarch does not run this .ini when I plug in the controller? Looking in the retroarch config folder I can’t find the N64’s config there. Am I getting close?

    #88867
    Profile photo of gizmo98
    gizmo98
    Participant

    Please register your controller. You can find plenty of topics here describing how to do it.

    #88994
    Profile photo of badviper
    badviper
    Participant

    I’m guessing there isn’t a way to configure console-specific buttons like the yellow C buttons for RetroArch is there? All the button input names seem to be very generic.

    #89561
    Profile photo of RetroMarine
    RetroMarine
    Participant

    Make inputautoconfig.ini match your controller configs in mupen64plus.cfg. The folder should be here: /usr/local/share/mupen64plus

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