The pi 3 has been out for a few days now and i’m not sure where to look around to see if anyone’s tested how well retropie runs on it (since from what i’ve gathered it’s not fully updated yet) and i’m also wondering for those who have gotten it to work: has anyone properly tested n64 and psx? i think this is really the only thing holding me back from purchasing the new pi. if it’s found that these systems play better than on the rpi2, i’d gladly upgrade.
I would also be interested to know how the Super FX SNES games run. Even when I overclock my Pi2 I still get slowdown with these. For example, in world 1-1 in Yoshi’s Island when I go down into the underground section there is always slowdown.
I just swapped out my Pi 2 for my Pi 3. I haven’t tried too much yet, but I ran a few N64 games and they run a bit smoother than they did on my overclocked Pi 2. Nothing earth shattering, though. Still have to fiddle with the rendering engines to find the one that works best for each game, and there are still certain spots in certain games with major slowdowns (mainly cutscenes). I’ve also set the resolution to 320×240 for all N64 games. I have yet to mess with any overclock settings on the Pi 3.
I also played through World 1-1 of Yoshi’s Island, and it appeared to run flawlessly.
I never had issues with PSX games on the Pi 2, (granted, I haven’t played many of them) so haven’t bothered testing them on the Pi 3, since I’m assuming they’ll run just as well.
I’ve overclocked the Arm to 1300, and the sdram to 500. Whilst it is stable, in a stress test running all four cores it hits 82 degrees c and throttles back (I’ve been reading that the SoC heat output varies wildly on the Pu 3, with one report that fully and overclocked to 1500 it is only hitting 60c…)
As the emulators all appear to be single-threaded the heat-thrittling isn’t an issue, so far
PlayStation emulation is excellent even with enhanced resolution output.
N64 emulation is a different matter; using mupen64plus (non-libretro) on an overclocked Pi 2, on RetroPie 2.6, Mario 64 is flawless, Mario Kart is 95‰, although most other titles are very rough.
On RetroPie 3.6 on Pi 3, Mario 64 is fine, Mario Kart seems worse. I hoped GoldenEye would be playable, but it seems worse if any thing.
It appears that the renderers are outputting much higher resolution visuals than before, even when the resolution is set to 320×200, and the framebuffer set accordingly.
I’ve tried various all three plugins, but don’t seem able to match the performance of the older, slower, system on the new setup.
Any hints on how to configure n64 on RetroPie 3, on a Pi 3 will be gratefully received – I’m new to Retropie 3.x, having stuck with 2.6 since last May, and perhaps I’ve missed some fundamentals.
In case it’s significant, I installed RetroPie on top of Noobs Raspbian (updated and upgraded), as I intended to multi-boot with Osmc.