gliden64 is the slowest (but most accurate and compatible) plugin and runs at your displays resolution by default which no pi GPU can cope with. change the display mode to CEA1 for n64 using the runcommand menu.
Hi guys. I’m also trying to get Mario Kart 64 to work at full speed for multiplayer games. I have a 40′ FullHD TV as a display, but I don’t mind if I need a lower resolution for the game to work at full speed.
I’d love to play this game in 4 player multiplayer at full speed. However, right now I cant’t get it to workat full speed constantly even with two players. From what I understand, the N64 video emulators use the display’s default resolution to render the game, and I can see that in the game, because everything which is made out of polygons looks pretty crisp.
I tried using all the emulators (RICE dowsn’t work, GlideN64 is slower, glesN64 is the best but still a bit slow), changing to (CEA-1) 640×480 but apart from messing with my aspect ratio (it stretched the game to fit 16:9), the polygons looked just as crisp and the game feels slow in some areas. On the fisrt track, Luigi’s Raceway it’s stuttering ever so slightly everywhere, except in the tunnels. I get a boost in display speed every time I go through them. 🙂
My question, @dankcushions, is how did you manage to make the game playable at 1080p. Where are the settings that you changed, and what should I change if I value playability instead of resolution?
are you talking about a raspberry pi 2 or 3? i’m going to assume you mean a 3, although i played mario kart 64 at 1080p on the 2 in 4 player, although it is fairly choppy on some tracks, and has a lot of sound distortion.
it sounds like yours is already playable at 1080p? i didn’t say it was 100% full speed! right now i’m running it with gles2n64 at 1080p and it is pretty choppy in 4 player but playable, if you don’t mind the sound distortion. in 2 player it only has very minor sound distortion and small amounts of hitches. it seems fine to me.
interestingly, i tried lower resolutions in gles2n64 and it didn’t seem to make any difference. i’m not sure what causes the choppiness there but it’s evidently not the fillrate or CPU (i checked CPU usage throughout and it was pretty low)