Issues configuring a ColecoVision controller – Please help!

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This topic contains 0 replies, has 1 voice, and was last updated by Profile photo of tpr70 tpr70 1 year, 3 months ago.

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    tpr70
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    Hey everyone! I’m having a weird issue with using the setup for a ColecoVision controller on some other games. I’ll post my entire config below, but as of right now, it’s set up so that if you press the right button + the “*” button it exits the game back to Emulation Station.

    Even if I copy the config over to other emulators, this doesn’t work, but instead the # becomes the load state button and the * becomes save state. So I tried to re-map the key for exiting to either the # or * buttons and now if I press the left action button, it exits out of the game, which obviously I don’t want to have happen. It’s very confusing! Please help! Here’s my entire config. I just need to know what number value I should give it so that either the # or the * button on the ColecoVision controller will exit out of the game back to the main menu.

    # Mapping for Intellivision & ColecoVision controllers

    config_save_on_exit = “false”

    input_player1_joypad_index = 0
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”

    input_player2_joypad_index = 1
    input_player2_left_axis = “-0”
    input_player2_right_axis = “+0”
    input_player2_up_axis = “-1”
    input_player2_down_axis = “+1”

    # ————————————–

    input_player1_start_btn = “8” # Button RUN – #1 keypad
    input_player1_select_btn = “9” # Button SELECT – #2 keypad

    input_player1_a_btn = “0” # Button 1 – top side buttons
    input_player1_b_btn = “1” # Button 2 – bottom left side button
    input_player1_x_btn = “2” # unused
    input_player1_y_btn = “10” # unused

    input_player1_l_btn = “11” # unused
    input_player1_r_btn = “12” # unused
    input_player1_l2_btn = “13” # unused
    input_player1_r2_btn = “14” # unused
    input_player1_l3_btn = “15” # unused
    input_player1_r3_btn = “16” # unused

    # ————————————–

    input_player2_start_btn = “8” # Button RUN
    input_player2_select_btn = “9” # Button SELECT

    input_player2_a_btn = “0” # Button 1
    input_player2_b_btn = “1” # Button 2
    input_player2_x_btn = “2” # unused
    input_player2_y_btn = “10” # unused

    input_player2_l_btn = “11” # unused
    input_player2_r_btn = “12” # unused
    input_player2_l2_btn = “13” # unused
    input_player2_r2_btn = “14” # unused
    input_player2_l3_btn = “15” # unused
    input_player2_r3_btn = “16” # unused

    # ————————————–

    input_pause_toggle_btn = “3” # PAUSE – Combination 4+CLR
    input_reset_btn = “4” # RESET – Combination 5+zero
    input_exit_emulator_btn = “5” # EXIT – Combination 6+ENTER

    input_save_state_btn = “17” # SAVE – Clear Key Intv Controller
    input_load_state_btn = “19” # LOAD – Enter Key Intv Controller

    # ————————————–

    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

    video_smooth = false

    #input_remapping_directory = /opt/retropie/configs/atari2600/
    #include “/opt/retropie/configs/all/retroarch.cfg”

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