I can´t close a running game.

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This topic contains 11 replies, has 3 voices, and was last updated by Profile photo of flattery flattery 3 years, 11 months ago.

Viewing 12 posts - 1 through 12 (of 12 total)
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  • #1641
    Profile photo of Echo
    Echo
    Participant

    Hey,
    I use the Gpio Adapter for my Raspberry pi. Everything worked fine but i had to switch the sd Card so i used the “RetroPie Project SD card Image” to set up my Pi. Emulators work fine also the pads. But i cant close a running game with the gpio Adapter button or with the keyboard Esc Button. I checked the config file if there is a problem but it looks fine escape is set to close a running game. Shutting down the emulation station by pressing 5 times works fine. Maby i forgott something.
    Echo

    #1643
    Profile photo of petrockblog
    petrockblog
    Keymaster

    You need to enable SNESDev manually for the SD card image. To enable both, game pads and the button, you need to choose the option “Enable SNESDev on boot and SNESDev keyboard mapping (polling pads and button).” from within the RetroPie Setup Script.

    #1646
    Profile photo of Echo
    Echo
    Participant

    Thats what i have done it does not work. Pressing 3 times triggers escape but the Game wont shut down.

    #1650
    Profile photo of petrockblog
    petrockblog
    Keymaster

    Can you tell me the emulated system and the game to reproduce this?

    #1652
    Profile photo of Echo
    Echo
    Participant

    I use the snes Emulator but it does not depend on a game (F-zero, streat fighter 2 Turbo, legend of zelda 3, super metroid non of them close by presing escape) or the emulator i also checkt the Nes Emulator and some games (zelda 1, zelda 2, super mario 3 same here games wont close). hope that helps.

    #1653
    Profile photo of petrockblog
    petrockblog
    Keymaster

    Ok. I will try to reproduce this on my side as well. I hope to finish this by tomorrow!

    BTW: You only mentioned RetroArch-based emulators. Do you also have this failing ESC behavior with the DGEN emulator (Megadrive/Genesis)?

    #1662
    Profile photo of Echo
    Echo
    Participant

    Didn’t checked those but going to but i figured out how to close a running game by accident pressing start and select at the same time does the job how can i change that to the button?

    #1665
    Profile photo of petrockblog
    petrockblog
    Keymaster

    I had a look into this issue now. You need to edit /home/pi/RetroPie/configs/all/retroarch.cfg to have these lines:

    #input_save_state_btn = 4
    #input_load_state_btn = 5
    #input_enable_hotkey_btn = 6
    #input_exit_emulator_btn = 7
    #input_rewind_btn = 3

    Basically, this disabled the hotkey functionalities of the game pads and RetroArch listens to the keyboard again. I will update the RetroPie Script and the SD-card image accordingly, so that they work out-of-the-box with the RetroPie GPIO Adapter again.

    #1667
    Profile photo of Echo
    Echo
    Participant

    all set like this but still the button does not work. But that is ok because now i can use the controller.
    PS: is there any change to get a retro pi case in the near futer black would be awsome 😀

    #1672
    Profile photo of flattery
    flattery
    Participant

    A RetroPie case could be cool, but it would need to be big enough to accommodation a USB HUB and what ever else people might want in it. Or their could be a few different sizes.

    I would probably buy one and build a second RetroPie… not sure what I would do with it then…

    #1675
    Profile photo of Echo
    Echo
    Participant

    I was talking about the existing one (http://petrockblog.storenvy.com/products/702089-petrockblog-pie-acrylic-case) i want one 😀 but they are not in stock at the moment.

    #1676
    Profile photo of flattery
    flattery
    Participant

    Oh, I don’t think I knew about that.

    Nice, but I would like one where I could fit a usb hub inside.

Viewing 12 posts - 1 through 12 (of 12 total)

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