Enhanced DOOM Ports

Home Forums RetroPie Project Ideas for Further Enhancements Enhanced DOOM Ports

RetroPie has a new website and forum. Please visit https://retropie.org.uk/ for the new site. The new forum is located at https://retropie.org.uk/forum/. This forum is left here as a read-only archive.

Tagged: 

This topic contains 17 replies, has 8 voices, and was last updated by Profile photo of xd3l xd3l 1 year, 7 months ago.

Viewing 18 posts - 1 through 18 (of 18 total)
  • Author
    Posts
  • #100593
    Profile photo of xd3l
    xd3l
    Participant

    First and foremost, you guys have covered a lot of ground, what is supported is very extensive and I’m looking forward to receiving my Pi in the mail so I can give all this a spin

    That said, a couple items that I feel would be a wonderful addition would be ports of the Odamex Source port which stays true to the original DOOM look and feel, but also ads additional features such as a 32-bit display, free look and jump (optional), expanded mapping & scripting features, fine tuned on-line play support complete with Death Match, Capture the Flag, Co-Op, and so on, plus many more features!

    This aside, a port of DOOM 64 Ex would also be a wonderful addition if possible as it is a port of the N64 game DOOM 64, but again with expanded features including OpenGL support.

    A port of ZDOOM would also be nice as that would open the door to Heretic, Hexen, and Strife, not to mention a plethora of quality expansion wads.

    • This topic was modified 1 year, 10 months ago by Profile photo of xd3l xd3l.
    • This topic was modified 1 year, 10 months ago by Profile photo of xd3l xd3l.

    #100598
    Profile photo of herbfargus
    herbfargus
    Moderator

    Just for reference if anyone is capable enough for scripting these:

    Zdoom:
    https://github.com/rheit/zdoom

    Odamex: http://sourceforge.net/projects/odamex

    Doom64 ex:
    https://www.raspberrypi.org/forums/viewtopic.php?f=35&t=11562

    #101385
    Profile photo of flipbug
    flipbug
    Participant

    Lookie what I found:

    http://www.doomworld.com/vb/source-ports/71110-zdoom-for-raspberry-pi/

    Anyone feeling kind enough to add this to Retropie? 😀

    #104680
    Profile photo of haris1977
    haris1977
    Participant

    +1 for Brutal Doom support through ports..

    #104945
    Profile photo of smithers
    smithers
    Participant

    I have compiled a binary for ZDoom and it runs well. I include it on my dual boot build, along with Brutal Doom which runs great on there.

    If you’d like a copy of the binary then let me know and I will upload it. It is for Pi2 only.

    I also have Crispy-Doom (and Crispy Hexen, Heretic and Strife) binaries pre-built, should you want them. All Pi2 only.

    #105414
    Profile photo of Billy T. Pilgrim
    Billy T. Pilgrim
    Participant

    Smithers, I wouldn’t mind a copy of ZDoom if you’d consider chucking it my way. I’ve been trying to compile it but keep running into errors for some reason. Is all the functionality for Heretic/Hexen/Strife working?

    Cheers!

    #106083
    Profile photo of xd3l
    xd3l
    Participant

    As would I, thanks I’m going to PM you!

    #106096
    Profile photo of smithers
    smithers
    Participant

    Hi.

    Sorry, I wasn’t subscribed to this thread so didn’t see your replies! :s

    Here is a link to the Zdoom binary I compiled, along with a few wads (the ones I include in my build), and their respective launchers:

    https://mega.nz/#!cMRh2JbJ!7Tm7RT_27i0iFW5oTR9qJXP9R1p2LjOq6YpuvsyWrWw

    All you need to do is extract and copy into your /home/pi/RetroPie/roms/ports/ folder, add in your own doom1 / doom2 wad files into the /zdoom/ folder and select one of the games in Emulation Station. The wadfiles ‘doom.wad’ and ‘doom2.wad’ must be named lowercase for my scripts to work.

    *Please note that you may need to install some dependancies before Zdoom will play – visit the GitHub page below and read the readme file for further info:

    https://github.com/sneakernets/zdoom

    I haven’t tried Hexen / Heretic / Strife however there is no reason why they shouldn’t work. I use Chocolate Doom for those ports in my builds (just to add extra variations to the ports menu).

    All the best.
    Steve

    • This reply was modified 1 year, 7 months ago by Profile photo of smithers smithers.
    #106160
    Profile photo of xd3l
    xd3l
    Participant

    Thank you very much! I’d have compiled this my self, but I had issues with the dependencies, though I can’t recall what they were right now.
    I’ll give this a go, and if I have problems I’ll post them here in hopes that someone will have the time to guide me even further.

    Excited!!!

    #106165
    Profile photo of smithers
    smithers
    Participant

    No probs. Its a good port to have as it opens the door to a ton of good doom mods!

    #106168
    Profile photo of xd3l
    xd3l
    Participant

    Well I tried to run Brutal Freedoom but got this instead:

    brutal_freedoom2.sh permission denied

    • This reply was modified 1 year, 7 months ago by Profile photo of xd3l xd3l.
    #106170
    Profile photo of xd3l
    xd3l
    Participant

    Hmmm… actually now that I installed the depends… nothing will launch. everything on my Pi is now getting this error.

    I did a chmod775 on the ZDoom directory and the .sh files. Might that have caused it? By why all the other programs on the Pi as well, I didn’t chmod them.

    • This reply was modified 1 year, 7 months ago by Profile photo of xd3l xd3l.
    #106175
    Profile photo of pi-guy
    pi-guy
    Participant

    Anyone found “The Dark Mod” which used to be a Doom3 spinoff of the original Thief but different…for RetroPie? I’d love to get my 70″ playing Thief (one of the best games ever made)

    #106242
    Profile photo of xd3l
    xd3l
    Participant

    The Pi will not be running DOOM 3 let alone the Dark MOD, sorry to say.

    #106243
    Profile photo of xd3l
    xd3l
    Participant

    I compiled Odamex, everything compiles but Odalaunch which we don’t need anyhow.

    Problem is that it does not want to communicate with the keyboard. Strange.

    #106264
    Profile photo of Billy T. Pilgrim
    Billy T. Pilgrim
    Participant

    Thanks Smithers, that’s just the ticket. Works great, and I’m pleased to say that all the other idTech 1 games and expansions work great too, even the custom ingame selector for the Master Levels!

    #106804
    Profile photo of MRKane
    MRKane
    Participant

    Just want to say that all of this is awesome in a big big way! I’d +1 you all if this forum had that functionality…meanwhile I’m itching to get back into these games as I’ve a trip down nostalgia lane to take!

    There's always one.

    #106806
    Profile photo of xd3l
    xd3l
    Participant

    So it’s confirmed then? The DOOM engine in every shape and form, needs to be a part of RetroPi 4! 🙂

Viewing 18 posts - 1 through 18 (of 18 total)

Forums are currently read only - please visit the new RetroPie forums at https://retropie.org.uk/forums/

Skip to toolbar