Aspect Ratios of Systems?

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This topic contains 5 replies, has 3 voices, and was last updated by Profile photo of InsecureSpike InsecureSpike 1 year, 2 months ago.

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    Profile photo of InsecureSpike

    ok, i’m wanting to make some overlays for each system and want to scale down the aspect ratios, but not sure how to work out what each system’s default aspect ratio is?

    I’ve found a few here..

    and here…

    so we have; gb, gbc gba, gg, lynx, sms, nes, snes, pce, megadrive & neo geo

    but needed are; jaguar, virtual boy, cave story, psx, zx spectrum & n64

    thank you for your help

    Profile photo of spaceinvader

    The usable area of the zx spectrum screen was of 256×192 pixels (4:3) but there was a border around it. This border had little use, only its color could be changed. In it also appeared the red/cyan and blue/yelow lines when a program was loading.

    Profile photo of InsecureSpike

    that’s awesome! thanks man!

    Profile photo of Floob

    Although there are “default” native resolutions, some games dont follow the rules, so its not 100% accurate unfortunately. Bear in mind some of those links in your first post show the res I wanted to display the output in, not the native resolution. For example I increased the GB to about 1.75 times the native size.

    Max resolution – 800×576

    ZX Spectrum
    256 × 192

    240p (320×240), 288p (384×288), 480i (640×480), 576i (720×576)


    Cave Story

    Virtual Boy

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    Profile photo of InsecureSpike

    thank you floob, yeah as you could probably guess, I’ll increase the handhelds, and decrease the others,

    thanks to you both for your replies & help!

    Profile photo of InsecureSpike

    guys is there a full list of Aspect Ratios of Systems?
    and if add these to the retroarch configs will they be used as default? like the shaders & overlays?

    (as you can guess, i never got round to this in the end)

    thank you

    • This reply was modified 1 year, 2 months ago by Profile photo of InsecureSpike InsecureSpike.
Viewing 6 posts - 1 through 6 (of 6 total)

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