trixster
Participant
Post count: 76

I think it’s a memory issue. It turns out that I was actually using only 256mb for the gpu, not 320 as I thought. Bumping it up to 320 allows quake 3 to run. Mario kart and zelda will now run too. Goldeneye still freezes on the intro so perhaps more memory is required. I counted that I have over 20 systems now running in Emulationstation so perhaps that’s why a 256mb and even a 320mb split is not quite enough…